Generative Music (1996)

Ideas

Brian Eno declared that music can write itself. Using algorithms, he created systems generating infinite, non-repeating landscapes. The author became a gardener, not an architect.

Full text

With the SSEYO Koan program, Brian Eno developed the idea of generative music. Instead of a finished track, he created a system of rules and probabilities. Every time it was launched on the listener's computer, the music was created anew.

It is 'music that writes itself.' It can sound infinitely without ever repeating. Eno compared it to creating a wind chime instrument: you construct the object, and the wind (the algorithm) plays the music. This anticipated modern neural networks and adaptive soundtracks in games.

Read more on Wikipedia

Influenced by

  • Ambient Music FOUNDED
  • Illiac Suite EVOLVED

Influenced

  • Algorave / Live Coding INSPIRED
  • Generative AI EVOLVED
  • Neural Synthesis EVOLVED
Back to timeline  |  Русская версия

node.music - an interactive map of the history of electronic sound

From the Telharmonium, which streamed sound over telephone wires at the end of the 19th century, to music written by AI.

Scroll down - that is how you move through time in a straight line. The [INFLUENCE] mode in the top menu shows connections: who begat whom and how concepts shaped each other. To explore the influences deeper, switch to [HORIZON VIEW].

The site makes sound - and you can even play on those sounds. If the sound gets in the way, just turn it off in the top menu.

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Influence Links

Black lines are direct links: technology, descent, founding, rivalry.Grey lines are looser: ideas, techniques, collaborations.Hover over a line to see what it connects.

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node.music

Interactive timeline of electronic music history, from the 200-ton Telharmonium (1897) to neural audio.

> SEARCH — Find an event by title or author
> TAP — Tap on a card to learn details
> LISTEN — Listen to music and watch videos
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